Simulation of the application on the tablet

Callio

Learn the skills to reach autonomy

The story

This is the unusual story of a mother of two Atypical children and their young man, who decided to use all their resources to help them become a little more independent.

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The goal

A simple, effective tool that brings all the technological possibilities into play, making them available to all the child's learning channels. Once the game has been set up, the child will evolve on the keyboard and gradually become autonomous.

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The stake

Callio takes up the challenge of capitalizing on children's screen time to help them become autonomous keyboard users. The application's playful combination keeps children engaged and attentive, enabling them to retain information to the best of their ability, through the channels that best enable them to do so.

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The goal

Callio's mission is to help disabled children become independent by learning to use the keyboard. The aim is to provide as much support as possible. So that, after a “setting up” phase in the presence of an adult, the child can evolve on his or her own. The application breaks down every stage of the learning process, using as many senses as possible to engage all available memories: auditory, visual, tactile, spatial and muscular. All the while requiring the minimum possible “retransmission” effort. Simply put, in time, the child will have learned to orientate himself on an evolving keyboard, and will simply have to press the appropriate key to communicate through writing.

The challenge

Callio capitalizes on screen time, encouraging learning and increasing his sense of achievement. Since he's never in a situation of failure, he stays engaged in the activity, which constantly either shows him what to do, or gives him access to videos focused on his own interests. So, with his ever-increasing attention to the task in hand, every minute of screen time becomes a springboard for developing literacy skills. And while Callio is no substitute for human interaction, it becomes a major companion between sessions with a therapist.

How the application works

The strength of this application lies in the fact that it draws on all the means of learning and reproduction (visual, aural and tactile), and that it is profoundly adapted to disability, as it is based on information prompting. Let me explain: the word is represented in writing, by sound and by a pictogram.

However, the child is not asked to reproduce it verbally (which requires muscular and nervous conjunction and cooperation), but only to point to the letters on a keyboard that is itself ultra-reduced to the letters of the word itself. In this way, the child is exposed to failure only to a very limited extent (all he has to do is copy the letters he sees in the right order) and is systematically and constantly guided towards success. He will be encouraged to repeat the exercise several times and to integrate the word visually, audibly and muscularly on a keyboard.

When the task is successfully completed, the child accesses a playlist, selected by his parents according to his interests, for 30 seconds before resuming the exercise.

On the one hand, parents retain control over the content accessible to their children and, on the other, the restriction of viewing time enables them to remain focused on the exercise while alternating between task, success and entertainment, so that each step is transparent, fun and safe.

Materialization of the word

Through sound, image and writing. The word is presented in such a way as to be absorbed by the child through his or her preferred sensory channel. And its recognition by each of these sensory channels, right through to writing itself.

Computertastatur
Computertastatur

An adaptative keyboard

The integration of the intelligent keyboard allows children to progress at their own pace on the tool, while evolving towards a common keyboard. Initially, the keyboard integrates only the letters of the words worked on. As the child progresses through the levels, the keyboard becomes more complete. The latter enables children to evolve independently on any type of numerical system.

Playful repetition

Playful repetition is a key factor in learning. Motivation strengthens the neuronal connections needed to memorize new information and acquire language skills in both neurotypical and atypical children.

Themes and playlists

Video playlists make the learning experience more motivating and entertaining for children. The concept is simple: instead of offering a succession of random videos, the videos are organized into playlists of videos carefully selected by you. One of the benefits of this approach is that children are more likely to stay engaged and motivated when they watch a playlist of videos based on their interests.

The story

The story began in Switzerland, when Charlotte learned that her two children were suffering from an extremely rare and degenerative genetic disease, with no prospect of a future and no allopathic or palliative therapy. It was then that she decided to undertake any training that could in any way improve her children's progress. In 2017, she set up a Son-Rise program for each of her children. Hiring Aupairs/Volunteers to carry out awakening, play and movement sessions with these two children. During these many hours, many educational games were proposed thanks to the imagination and creativity of the caregivers. This is where Luc, in 2020 during Covid, “combined” several of the children's favorite games with an “academic” request: writing. After a few months of trying it became clear that the individual tools available were too complex for the children, however, by modifying them a little and “prompting” the children, they succeeded almost every time. After his au pair year, luc took this idea back to his business school and developed it into a long-term project. When he finished his studies, he teamed up with Charlotte to fully develop the game they had devised years earlier.

The team

Charlotte

Charlotte
Co-Founder
Project Sponsor
Communication, Partnership,
Administration and Finance

FAQ

Callio is designed for children with autism for whom learning at school is not adapted. This application adapts perfectly to the specific needs of these children, enabling them to learn in the best possible conditions.

No, Callio is not intended to replace school, or even education professionals. Callio is defined as an application that supports children in their individual learning. It enables children to acquire the basics they need to enter school in the best possible conditions.

The application will be available from June 2025.

The application is available only after subscription. However, the first month is always free, so parents can get a real feel for Callio.

The application is exclusively reserved for the tablet format. The tools used during the child's initiatory journey are not adapted to computer and telephone formats for reasons of modularity and ergonomics.

The application will be available via your tablet's browser. You don't need to download anything, just an Internet connection.

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